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<style>

#sig-canvas {

  border: 2px dotted #CCCCCC;

  border-radius: 15px;

  cursor: crosshair;

}

</style>


<!-- Content -->

<div class="container">

<div class="row">

<div class="col-md-12">

<h1>E-Signature</h1>

<p>Sign in the canvas below and save your signature as an image!</p>

</div>

</div>

<div class="row">

<div class="col-md-12">

<canvas id="sig-canvas" width="620" height="160">

Get a better browser, bro.

</canvas>

</div>

</div>

<div class="row">

<div class="col-md-12">

<button class="btn btn-primary" id="sig-submitBtn">Submit Signature</button>

<button class="btn btn-default" id="sig-clearBtn">Clear Signature</button>

</div>

</div>

<br/>

<div class="row">

<div class="col-md-12">

<textarea id="sig-dataUrl" class="form-control" rows="5">Data URL for your signature will go here!</textarea>

</div>

</div>

<br/>

<div class="row">

<div class="col-md-12">

<img id="sig-image" src="" alt="Your signature will go here!"/>

</div>

</div>

</div>


<script>

(function() {

  window.requestAnimFrame = (function(callback) {

    return window.requestAnimationFrame ||

      window.webkitRequestAnimationFrame ||

      window.mozRequestAnimationFrame ||

      window.oRequestAnimationFrame ||

      window.msRequestAnimaitonFrame ||

      function(callback) {

        window.setTimeout(callback, 1000 / 60);

      };

  })();

 

  const line_color  = "#000000";

  const line_width = 3;


  var canvas = document.getElementById("sig-canvas");

  var ctx = canvas.getContext("2d");

  ctx.strokeStyle = line_color;

  ctx.lineWidth = line_width;


  var drawing = false;

  var mousePos = {

    x: 0,

    y: 0

  };

  var lastPos = mousePos;


  canvas.addEventListener("mousedown", function(e) {

    drawing = true;

    lastPos = getMousePos(canvas, e);

  }, false);


  canvas.addEventListener("mouseup", function(e) {

    drawing = false;

  }, false);


  canvas.addEventListener("mousemove", function(e) {

    mousePos = getMousePos(canvas, e);

  }, false);


  // Add touch event support for mobile

  canvas.addEventListener("touchstart", function(e) {

    if (e.target == canvas) {

      e.preventDefault();

    }

  }, false);


  canvas.addEventListener("touchmove", function(e) {

    var touch = e.touches[0];

    var me = new MouseEvent("mousemove", {

      clientX: touch.clientX,

      clientY: touch.clientY

    });

    canvas.dispatchEvent(me);

  }, false);


  canvas.addEventListener("touchstart", function(e) {

    mousePos = getTouchPos(canvas, e);

    var touch = e.touches[0];

    var me = new MouseEvent("mousedown", {

      clientX: touch.clientX,

      clientY: touch.clientY

    });

    canvas.dispatchEvent(me);

  }, false);


  canvas.addEventListener("touchend", function(e) {

    var me = new MouseEvent("mouseup", {});

    canvas.dispatchEvent(me);

  }, false);


  function getMousePos(canvasDom, mouseEvent) {

    var rect = canvasDom.getBoundingClientRect();

    return {

      x: mouseEvent.clientX - rect.left,

      y: mouseEvent.clientY - rect.top

    }

  }


  function getTouchPos(canvasDom, touchEvent) {

    var rect = canvasDom.getBoundingClientRect();

    return {

      x: touchEvent.touches[0].clientX - rect.left,

      y: touchEvent.touches[0].clientY - rect.top

    }

  }


  function renderCanvas() {

    if (drawing) {

      ctx.moveTo(lastPos.x, lastPos.y);

      ctx.lineTo(mousePos.x, mousePos.y);

      ctx.stroke();

      lastPos = mousePos;

    }

  }


  // Prevent scrolling when touching the canvas

  document.body.addEventListener("touchstart", function(e) {

    if (e.target == canvas) {

      e.preventDefault();

    }

  }, false);

  document.body.addEventListener("touchend", function(e) {

    if (e.target == canvas) {

      e.preventDefault();

    }

  }, false);

  document.body.addEventListener("touchmove", function(e) {

    if (e.target == canvas) {

      e.preventDefault();

    }

  }, false);


  (function drawLoop() {

    requestAnimFrame(drawLoop);

    renderCanvas();

  })();


  function clearCanvas() {

    canvas.width = canvas.width;

    ctx.lineWidth = line_width;

  }


  // Set up the UI

  var sigText = document.getElementById("sig-dataUrl");

  var sigImage = document.getElementById("sig-image");

  var clearBtn = document.getElementById("sig-clearBtn");

  var submitBtn = document.getElementById("sig-submitBtn");

  clearBtn.addEventListener("click", function(e) {

    clearCanvas();

    sigText.innerHTML = "Data URL for your signature will go here!";

    sigImage.setAttribute("src", "");

  }, false);

  submitBtn.addEventListener("click", function(e) {

    var dataUrl = canvas.toDataURL();

    sigText.innerHTML = dataUrl;

    sigImage.setAttribute("src", dataUrl);

  }, false);


})();

</script>

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